Supernatural Seadragons Copyright © 2018, Tiffany McFarlane Mandelbulb 3d -> Meshlab -> Xnormal->Blender -> Photoshop CC
Fractal shapes originally created in Mandelbulb 3d, exported, and rendered in Blender Cycles. Post work on the image done in Photoshop. A rare species of sea creatures with an unknown level of supernatural powers. Check out my tutorial on how to export a fractal from Mandelbulb 3d here.
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Tiff's dIFS Games II Copyright © 2018, Tiffany McFarlane Mandelbulb 3d -> Meshlab -> Blender -> Photoshop CC
A collection of fractal shapes that were originally created in Mandelbulb 3d, and rendered in Blender Cycles. Check out my tutorial on how to export a fractal from Mandelbulb 3d here. For additional 3d models to use in your projects, check out CGTrader.com. They have a wide range of models available and more useful information on 3d design. Tiff's dIFS Games Copyright © 2017, Tiffany McFarlane A mashup of traditional game pieces and fractal shapes that were created in Mandelbulb 3d.
Mandelbulb 3d for creating the fractal shapes, using the dIFS formulas Export the mesh as an .obj file with the bulbtracer option MeshLab for cleaning up the meshes (reducing polygon count, smoothing, etc.) Blender for adding color, lighting and rendering the final image All of these programs are available online and can be downloaded for free. You can also download the latest version of Mandelbulb 3d here. A Fractal Menagerie Copyright © 2016, Tiffany McFarlane Lately I have been trying to push the envelope of my artwork, while recognizing the full potential of the fractal generating program Mandelbulb 3D. I came across a method to export the fractals created in Mandelbulb 3d as a 3d mesh that can be further manipulated in other 3d programs, like Blender. With the ability to create a mesh directly from your fractal with a new module called "BulbTracer" in the latest version of Mandelbulb 3d, the process is even more user-friendly. Here is my current workflow:
Mandelbulb 3d for creating the fractal shapes and voxel stacks Fiji for converting each voxel stack into an actual mesh, and exporting it as an .obj file MeshLab for cleaning up the meshes (reducing polygon count, smoothing, etc.) Blender for adding color, lighting and rendering the final image All of these programs are available online and can be downloaded for free. The latest version of Mandelbulb 3d can be found here. |
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